{"id":1465,"date":"2026-03-05T17:27:24","date_gmt":"2026-03-05T23:27:24","guid":{"rendered":"https:\/\/blogs.und.edu\/crc-news\/?p=1465"},"modified":"2026-04-20T11:14:46","modified_gmt":"2026-04-20T16:14:46","slug":"native-dancer-movin-tracin-workshop","status":"publish","type":"post","link":"https:\/\/blogs.und.edu\/crc-news\/2026\/03\/native-dancer-movin-tracin-workshop\/","title":{"rendered":"Native Dancer: MOVIN TRACIN Workshop"},"content":{"rendered":"\r\n<p><strong>Author:\u00a0<a href=\"https:\/\/blogs.und.edu\/crc-news\/2022\/08\/native-dancer-project-meet-the-artist\/\">Ariann Rousu<\/a> \u2013 Native Dancer Digital Artist<\/strong><\/p>\r\n\r\n\r\n\r\n<h2 class=\"wp-block-heading\">Summary<\/h2>\r\n\r\n\r\n\r\n<p>Throughout February, I had the opportunity to work with a demo unit of the\u00a0MOVIN TRACIN. MOVIN TRACIN is a\u00a0motion\u00a0capture system that hosted this hands on workshop. This led to the development of a full \u201clive performance\u201d 3D environment featuring original music, performers, and an animated audience. With the demo period over,\u00a0I\u2019ve\u00a0sent back the MOVIN TRACIN,\u00a0ending a creative, and productive month of experimentation.\u00a0The overall extra work with animation, and Unreal Game Engine has strengthened my own skillset, and will benefit Native Dancer.<\/p>\r\n\r\n\r\n\r\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/blogs.und.edu\/crc-news\/wp-content\/uploads\/sites\/34\/2026\/03\/MOVINBlog.png\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"505\" class=\"wp-image-1467\" src=\"https:\/\/blogs.und.edu\/crc-news\/wp-content\/uploads\/sites\/34\/2026\/03\/MOVINBlog.png\" alt=\"MOVIN TRACIN screenshots\" srcset=\"https:\/\/blogs.und.edu\/crc-news\/wp-content\/uploads\/sites\/34\/2026\/03\/MOVINBlog.png 1024w, https:\/\/blogs.und.edu\/crc-news\/wp-content\/uploads\/sites\/34\/2026\/03\/MOVINBlog-300x148.png 300w, https:\/\/blogs.und.edu\/crc-news\/wp-content\/uploads\/sites\/34\/2026\/03\/MOVINBlog-768x379.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\r\n<figcaption class=\"wp-element-caption\"><em>MOVIN TRACIN Sample Screenshots<\/em><\/figcaption>\r\n<\/figure>\r\n\r\n\r\n\r\n<p>link <a href=\"https:\/\/www.movin3d.com\/tracin\">MOVIN TRACIN<\/a><\/p>\r\n\r\n\r\n\r\n<h2 class=\"wp-block-heading\">MOVIN Workshop Highlights<\/h2>\r\n\r\n\r\n\r\n<p>The workshop highlighted MOVIN TRACIN\u2019s core strengths, emphasizing its advanced LiDAR\u2011based body\u2011tracking technology designed for motion\u2011capture professionals. Introducing participants to the system\u2019s overall capabilities, ease of use, portability, and future development plans. MOVIN TRACIN captures full\u2011body movement through real\u2011time point\u2011cloud data, enabling accurate tracking with minimal equipment.<\/p>\r\n\r\n\r\n\r\n<p>The session showcased the integration of the technology into live event settings. Including live streaming and performances, where it enhanced visual effects in real time. Additionally, the workshop demonstrated multiple MOVIN units being used simultaneously to record two performers at once. Overall, the simplicity, flexibility, and accuracy stood out as its most impressive features.<\/p>\r\n\r\n\r\n\r\n<h2 class=\"wp-block-heading\">Native Dancer and MOVIN<\/h2>\r\n\r\n\r\n\r\n<p>As the Native Dancer Project continues, one of our key goals is to integrate pose\u2011matching, and movement\u2011based scoring into gameplay. MOVIN TRACIN\u2019s LiDAR\u2011based tracking technology makes it a strong candidate for developing and testing these features. By linking characters with body tracking, dancers could eventually interact with the game through their physical movements rather than a traditional controller. This approach supports our long\u2011term vision of merging cultural expression, live performance, into a unified interactive experience.<\/p>\r\n\r\n\r\n\r\n<p>&nbsp;<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>Author:\u00a0Ariann Rousu \u2013 Native Dancer Digital Artist Summary Throughout February, I had the opportunity to work with a demo unit of the\u00a0MOVIN TRACIN. MOVIN TRACIN is a\u00a0motion\u00a0capture system that hosted this hands on workshop. This led to the development of a full \u201clive performance\u201d 3D environment featuring original music, performers, and an animated audience. With [&hellip;]<\/p>\n","protected":false},"author":107,"featured_media":1467,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[263],"tags":[254],"class_list":["post-1465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-in-around-crc","tag-native-dancer"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Native Dancer: MOVIN TRACIN Workshop - Computational Research Center<\/title>\n<meta name=\"description\" content=\"With the demo period over,\u00a0I\u2019ve\u00a0sent back the MOVIN TRACIN,\u00a0ending a creative, and productive month of experimentation.\u00a0The overall extra work with animation, and Unreal Game Engine has strengthened my own skillset, and will benefit Native Dancer.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/blogs.und.edu\/crc-news\/2026\/03\/native-dancer-movin-tracin-workshop\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Native Dancer: MOVIN TRACIN Workshop - 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