Computational Research Center

News and updates from the CRC

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In and Around CRC

Jingle Dancer Character

Native Dancer: Jingle Dancer, Motion updates 2

Categories: In and Around CRC

Jingle Dancer Character

Author: Ariann Rousu – Native Dancer Digital Artist Summary In the Previous Native Dancer Blog, Motion Updates I highlighted steps that were taken to get the Jingle Character in Motion. Since then, the Jingle Dancer has been made to be dancing, using the Motion Data collected using an Xsens Motion Capture suit. In this post I will […]

Water Pump Base in Maya and X3D

RawKee – Python Edition: First Mesh Export Successfully Accomplished.

Categories: In and Around CRC

Water Pump Base in Maya and X3D

Just pushed updates to the RawKee python code that enables the export of the following X3D node types from Maya: Transform, Group, Shape, Appearance, Material, PhysicalMaterial, ImageTexture, PixelTexture, MovieTexture, MultiTexture (limited support), TextureTransform, MultiTextureTransform, IndexedFaceSet, Coordinate, Normal, TextureCoordinate, and MultiTextureCoordinate. Click on the image to the left to see export results in detail. How much […]

Native Dancer: Jingle Dancer, Motion Updates

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary For the past few weeks, the Native Dancer Project has been making progress toward having a more functional Jingle Dress dancing character. In the past blog, modifications to the dress, for functionality purposes were highlighted. In this posting, I will be focusing on other motion aspects of the […]

Native Dancer: Jingle Dress Dancer Updates

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary For the past couple of months, the Native Dancer Project has been focusing on having a functional Jingle Dress Dancer character. These steps have involved troubleshooting how to attach jingles to the dress as well as how they will move in a game setting. Jingle Dress Dancer Updates […]

Native Dancer: Game Function Planning

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary Throughout September, the Native Dancer team has been making progress toward project goals in various areas. Some general progress has been made on correcting flaws in the current Fancy Shawl Dancer Animation. Additionally, with the completion of the Vertex school courses, I am revisiting the Jingle Dancer to […]

Native Dancer: UTTC Tribal Leaders Summit 2024

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary In August, the Native Dancer team was busy making progress toward having a completed fancy shawl dancer. The goal was to have her complete enough to show to an audience as a demo. This meant for us, having her culturally appropriate with her hair and regalia complete. The […]

Native Dancer: Fancy Shawl Dancer Update

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary The Native Dancer project’s Fancy Shawl Dancer character has made progress toward being a complete, in motion character this month. Her whole regalia set, has been re-topologized to work more smoothly in the Unreal game engine, resulting in the regalia simulating more smoothly when she is dancing or […]

Native Dancer: Fancy Shawl Dancer, New Topology

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary This past month, the Native Dancer Project has been inching toward having a new fully textured fancy shawl dancing model. With this new character, her looks have been sculpted from scratch to create her overall look. Through the Vertex school trainings, I am learning the steps to have […]

Native Dancer: Fancy Shawl- High-Poly Model

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Summary Over the past year, Native Dancer has made steady progress in its asset development and toward workforce development goals. Over the processes of creating the first set of characters, I have been able to learn and understand the proper pipelines and programs used to develop a fully dressed […]