Computational Research Center

News and updates from the CRC

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Native Dancer Project

Native Dancer: Adding Motion

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist The Native Dancer Project is making progress in several areas, such as in design development with male regalia designs, and adjustments being made to the previous female Jingle dress Regalia. We have also made some exciting progress when it comes to moving clothing from Marvelous Designer(MD) back […]

Native Dancer- Regalia Update, Male Regalia

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist This week has involved working with a mix of tasks revolving around Native Dancer (ND) and moving forward with the project. First, discussing male Regalia designs with the ND Advisory committee and mainly working on drawing out and executing the first designs to be shared. Along with […]

Native Dancer- Regalia Update

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist Currently, both jingle dress pieces are close to completion, and my main goal is successfully moving them from Marvelous Designer (MD) back into Character Creator 4 (CC4). I have accomplished moving a jingle dress into Marvelous Designer as a Prop and have it fit to the Character. […]

Native Dancer: General Update

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist This week for Native Dancer I have been working on a few different things involving this project. Mainly working on the jingle dress more and working on a paper proposal for submitting. Since last week, the first jingle dress has not changed much in appearance, but I […]

Native Dancer: Simulating Jingles in MD

Categories: In and Around CRC

Author: Ariann Rousu – Native Dancer Digital Artist This past week, I finished adding the final elements to this first jingle dress, from the back of the dress to the jingle hanging elements. I would say it is complete in the Marvelous Designer (MD) program. Through this process I worked in adobe illustrator, and Meshmixer […]